Thursday, April 4, 2013
Forcing Through - A Beginners Primer to Legacy
In
order for you to get into Legacy you must figure what it is as a
format and what it isn’t, what it Legacy is, is a format that is
defined by cheap spells, counters, creatures and a very big emphasis
on efficiency. What Legacy isn’t, despite what I’m sure people
have told you previous, is a slew of cheap combo decks that have
essentially no interaction i.e. Cheerios, Dredge, Oops All Spells,
and Belcher etc. I can assure you that these decks are built upon a
very fragile house of cards and are easy enough to blow over with a
few pieces of discard or a counter spell or two.
Establishing
that fact allows us to move forward into the proper tenants of
Legacy’s operation. With few exceptions, nothing in this format
should cost more than four mana, yes you read that correctly. Besides
Force of Will, and things you are going to plop unto the battlefield
via Show and Tell (and similar cards) nothing in your entire library
should cost anything more than four mana. This is extremely important
information when it comes to brewing in this format, as you should be
playing both to your outs and to maximum efficiency depending
relatively on your matchup, i.e. playing around Stifle and Wasteland
and Daze etc.
The
Legacy format as it stands right now is a vital mix of top tier decks
i.e. Merfolk, Maverick and Elves for those who like to play with
creatures, Stone blade, Miracles, and BUG for the pure control
enthusiast, RUG Delver, BUG Delver and Jund for the aggro control
players and a myriad of combo decks not limited to High Tide, Sneak
and Show, Weird Science (omni-show), and ANT just to name a few.
Merfolk
(fish)
Lands:
21
11x
Islands
4x
Mutavault
4x
Wasteland
2x
Cavern of Souls
Creatures:
24
4x
Master of the Pearl Trident
1x
Coralhelm Commander
4x
Silvergill Adept
4x
Lord of Atlantis
4x
Cursecatcher
4x
Merrow Reejery
3x
Phantasmal Image
Instants/Sorceries:
8
4x
Force of Will
3x
Daze
1x
Counterspell
Artifacts:
4
4x
Aether Vial
Enchantments:
3
3x
Standstill
Sideboard:
15
2x
Curfew
2x
Flusterstorm
2x
Submerge
2x
Chalice of the Void
2x
Umezawa’s Jitte
2x
Kira, Great Glass Spinner
2x
Relic of Progenitus
1x
Surgical Extraction
Merfolk is a rather
self-explanatory deck in that optimally you vial turn 1, drop a
Standstill or a Curse Catcher turn 2 and then never tap out again,
keeping pressure via counter-spells and Wasteland until you reach a
critical mass of lords and kill them. Your good match-ups game one
are combo, aggro and pure control. Your bad match-ups game one are
the aggro-control lists as they can run a removal suite in such a way
that they can kill your important Merfolk and deal with the smaller
ones via combat.
Maverick
(G/W Hatebears)
Lands:
22
2x
Forest
1x
Plains
4x
Windswept Heath
2x
Wasteland
2x
Verdant Catacombs
1x
Cavern of Souls
4x
Savannah
1x
Dryad Arbor
1x
Yavimaya Hallow
1x
Gaea’s Cradle
1x
Karakas
1x
Maze of Ith
1x
Bayou
Creatures:
25
1x
Phyrexian Revoker
1x
Qasali Pridemage
1x
Deathrite Shaman
4x
Mother of Runes
4x
Noble Hierarch
4x
Knight of the Reliquary
1x
Eternal Witness
3x
Stoneforge Mystic
2x
Scavenging Ooze
1x
Gaddock Teeg
1x
Sigarda, Host of Herons
2x
Thalia, Guardian of Thraben
Instants/
Sorceries: 10
2x
Eldamri’s Call
4x
Swords to Plowshares
4x
Green Sun’s Zenith
Artifacts:
3
1x
Batterskull
2x
Umezawa’s Jitte
Sideboard:
15
1x
Pithing Needle
2x
Ethersworn Canonist
1x
Qasali Pridemage
1x
Circle of Protection: Red
1x
Dueling Grounds
1x
Rest in Peace
1x
Oblivion Ring
2x
Krosan Grip
2xEnlightened
Tutor
2x
Surgical Extraction
1x
Gaddock Teeg
Maverick
is an odd beast when you first look at it. It appears to be a strange
hodgepodge of hoser creatures and utility barely held together with
knight of the reliquary. While that is not entirely untrue, there are
quite a few advantages to having a deck full of hate-bears in your
average Legacy meta, for example being able to tutor for Thalia
effectively can completely stop a burn deck from killing you
pre-board, or you can Green Sun’s Zenith out a Gaddock Teeg against
ANT and unless they have some way of bouncing it they lose. Maverick
plays overall about average against the entire field, not that great,
but not awful either. More often than not it will come down to the
pilot behind it, knowing what to tutor out in order to get the job
done.
Elves
Lands:
17
1x
Forest
1x
Wooded Foothills
4x
Verdant Catacombs
3x
Misty Rainforest
1x
Windswept Heath
2x
Savannah
2x
Bayou
1x
Dryad Arbor
2x
Gaea’s Cradle
Creatures:
32
1x
Regal Force
3x
Quirion Ranger
4x
Heritage Druid
1x
Priest of Titania
1x
Llanowar Elves
3x
Fyndhorn Elves
1x
Birchlore Rangers
1x
Viridian Shaman
4x
Elvish Visionary
4x
Nettle Sentinel
4x
Wirewood Symbiote
1x
Craterhoof Behemoth
4x
Deathrite Shaman
Instants/
Sorceries: 11
2x
Crop Rotation
4x
Green Sun’s Zenith
1x
Natural Order
4x
Glimpse of Nature
Sideboard:
15
1x
Harmonic Sliver
1x
Scavenging Ooze
2x
Abrupt Decay
1x
Maelstrom Pulse
1x
Bojuka Bog
1x
Dryad Arbor
1x
Progenitus
1x
Karakas
1x
Natural Order
4x
Cabal Therapy
Ah
elves, I’m pretty sure just about everybody’s first deck seems to
be an elf deck, though this one does not contain any well-wishers and
that is probably for the best. The goal of this deck is to Glimpse of
Nature, and play as many elves as possible via Heritage Druid. Then
spit out as many elves as possible, followed by a Natural Order to
get a Craterhoof Behemoth and then SMASH! Usually it is best to go
off into the infinite turn 4-5 after the coast is guaranteed to be
clear. Good match-ups for Elves are pure-control, aggro, and combos
decks that are slower than it, the bad match-ups are combo decks that
are faster than it and aggro control as they can either out-race you
or kill your important elves.
Esper
Stoneblade
Lands:
22
4
x Flooded Strand
3
x Islands
1x
Karakas
2x
Marsh Flats
1x
Plains
3x
Polluted Delta
1x
Scrubland
1x
Swamp
3x
Tundra
3x
Underground Sea
Creatures:
8
3x
Snapcaster Mage
4x
Stoneforge Mystic
1x
Vendilion Clique
Artifacts:
2
1x
Batterskull
1x
Umezawa’s Jitte
Instants/
Sorceries: 25
4x
Brainstorm
1x
Counterspell
3x
Force of Will
2x
Inquisition of Kozilek
1x
Intuition
4x
Lingering Souls
2x
Ponder
1x
Spell Pierce
4x
Swords to Plowshares
2x
Thoughtseize
1x
Vindicate
Planeswalkers:
3
3x
Jace the Mind Sculptor
Sideboard:
15
1x
Blue Elemental Blast
1x
Darkblast
1x
Disenchant
1x
Engineered Explosives
1x
Force of Will
1x
Flusterstorm
1x
Inquisition of Kozilek
2x
Perish
1x
Spell Pierce
3x
Surgical Extraction
1x
Sword of Feast and Famine
1x
Zealous Persecution
Stoneblade
is basically card advantage .deck, you use a combination of
Stoneforge Mystic with broken equipment and Jace, Snapcaster and
Cheap Draw and permission spells to ensure your victory. Stoneblade
overall is one of the most consistently performing decks in the
format, having only bad match-ups against
RUG
and BUG delver decks, as they can battle your counter-suite and deal
with your threats, also Miracles can give Stoneblade headaches at
times.
Miracles
(Counter-top)
Lands:
22
5x
Island
4x
Scalding Tarn
4x
Flooded Strand
3x
Tundra
2x
Arid Mesa
2x
Plains
1x
Volcanic Island
1x
Karakas
Creatures:
2
1x
Vendilion Clique
1x
Venser, Shaper Savant
Instants/
Sorceries: 21
4x
Force of Will
4x
Brainstorm
3x
Swords to Plowshares
3x
Terminus
2x
Spell pierce
2x
Enlightened Tutor
1x
Entreat the Angels
1x
Supreme Verdict
1x
Counterspell
Artifacts:
5
4x
Sensei’s Divining Top
1x
Helm of Obedience
Enchantments:
7
3x
Counterbalance
2x
Rest in Peace
1x
Detention Sphere
1x
Blood Moon
Planeswalkers:
3
3x
Jace the Mind Sculptor
Sideboard:
15
1x
Swords to Plowshares
1x
Enlightened Tutor
1x
Counterspell
1x
Engineered Explosives
1x
Ensnaring Bridge
1x
Ethersworn Cannonist
1x
Energy Field
1x
Humility
1x
Disenchant
3x
Geist of Saint Traft
1x
Vendilion Clique
2x
Red Elemental Blast
Miracles
is generally seen as a miser’s deck as once it can properly get set
up; quite often your opponents cannot do anything at all. The obvious
combo here is Sensei’s top and Counterbalance to ensure that all of
your opponents spells are countered. You also have Enlightened Tutor
to search for Blood Moon in certain match-ups, and access to Terminus
in the more aggressive match-ups in order to not die too quickly.
Miracles good match-ups are control and aggro-control decks but it
often falls behind in the combo match-up as they can usually go off
before you set up.
BUG
Control (Shardless BUG)
Lands:
22
1x
Bayou
1x
Forest
1x
Island
2x
Misty Rainforest
4x
Polluted Delta
1x
Swamp
2x
Tropical Island
4x
Underground Sea
2x
Verdant Catacombs
4x
Wasteland
Creatures:
11
4x
Deathrite Shaman
4x
Shardless Agent
3x
Tarmogoyf
Instants/
Sorceries: 24
3x
Abrupt Decay
4x
Brainstorm
1x
Dismember
4x
Force of Will
4x
Ancestral Vision
3x
Hymn to Tourach
1x
Maelstrom Pulse
1x
Ponder
3x
Thoughtseize
Planeswalkers:
3
3
Jace, the Mind Sculptor
Sideboard:
15
2x
Blue Elemental Blast
3x
Engineered Plague
1x
Inquisition of Kozilek
1x
Krosan Grip
1x
Life from the Loam
3x
Nihil Spellbomb
2x
Umezawa’s Jitte
1x
Flusterstorm
1x
Surgical Extraction
The
BUG archetype as a whole, whether control or delver versions, got a
huge boost when Deathrite Shaman entered the meta-game. As it allows
for both control and tempo applications, depending on the situation
required. Like Stoneblade, this deck is best at sitting back and
using its cheap spells and permission to control the game until you
have a clear path to victory. Overall pretty resilient against the
field, BUG only usually has problems against decks like Burn as you
are often putting yourself at a low life-total.
RUG
Delver (Punishing Delver)
Lands:
19
2x
Grove of the Burnwillows
1x
Island
4x
Misty Rainforest
2x
Scalding Tarn
3x
Tropical Island
3x
Volcanic Island
4x
Wasteland
Creatures:
11
4
x Delver of Secrets
4x
Nimble Mongoose
3x
Tarmogoyf
Enchantment: 1
1
Sylvan Library
Instants/
Sorceries: 29
4x
Brainstorm
3x
Daze
1x
Dismember
4x
Force of Will
4x
Lightning Bolt
2x
Punishing Fire
2x
Spell Pierce
4x
Stifle
1x
Thought Scour
1x
Forked Bolt
3x
Ponder
Sideboard:
15
1x
Flusterstorm
1x
Grim Lavamancer
2x
Krosan Grip
1x
Life from the Loam
1x
Pyroblast
2x
Red Elemental Blast
1x
Scavenging Ooze
4x
Submerge
2x
Surgical Extraction
RUG
Delver is considered by many to be one of menaces of the format,
mostly because it’s highly effective at disrupting what your
opponent is doing long enough and well enough to beat them down with
a bunch of small creatures. The most important goal when playing RUG
Delver is to be patient, don’t rush any of your spells and force
your opponent to play into what you are trying to accomplish. Good
match-ups for this deck are essentially everything except fringe
decks like Goblins and Burn.
BUG
Delver (the other Delver)
Lands:
20
1x
Island
4x
Misty Rainforest
4x
Polluted Delta
1x
Swamp
3x
Tropical Island
3x
Underground Sea
4x
Wasteland
Creatures:
16
4x
Dark Confidant
4x
Delver of Secrets
4x
Snapcaster Mage
4x
Tarmogoyf
Instants/
Sorceries: 24
4x
Brainstorm
4x
Daze
1x
Diabolic Edict
4x
Force of Will
3x
Ghastly Demise
3x
Spell Pierce
4x
Stifle
1x
Unearth
Sideboard:
15
2x
Deathmark
1x
Diabolic Edict
2x
Engineered Explosives
1x
Engineered Plague
1x
Ghastly Demise
1x
Nature’s Claim
1x
Nihil Spellbomb
1x
Phantasmal Image
1x
Spell Pierce
4x
Surgical Extraction
BUG
Delver is essentially the other Delver deck, although they play
slightly different. In that BUG delver is usually more pro-active in
tapping out for spells while keeping enough mana to stifle or spell
pierce, and therefore you should only tap-out when you have Daze up
in the early game, and Force of Will up late game. BUG delvers good
match-ups are slightly different to its RUGy counterpart in that the
fringe decks that it loses to are different, but their strong
match-ups are the same.
Punishing
Jund (Bloodbraid Bonanza)
Lands:
23
2x
Badlands
4x
Bayou
2x
Bloodstained Mire
1x
Forest
2x
Grove of the Burnwillows
1x
Mountain
1x
Swamp
4x
Verdant Catacombs
4x
Wasteland
2x
Wooded Foothills
Creatures:
15
3x
Bloodbraid Elf
4x
Dark Confidant
4x
Deathrite Shaman
4x
Tarmogoyf
Instants/
Sorceries: 18
3x
Abrupt Decay
4x
Lightning Bolt
2x
Punishing Fire
1x
Duress
4x
Hymn to Tourach
1x
Maelstrom Pulse
3x
Thoughtseize
Enchantment:
1
1x
Sylvan Library
Planeswalkers:
3
3x
Liliana of the Veil
Sideboard:
15
1x
Ancient Grudge
3x
Engineered Plague
1x
Grim Lavamancer
1x
Life from the Loam
1x
Maelstrom Pulse
1x
Pyroblast
2x
Red Elemental Blast
2x
Surgical Extraction
1x
Tormod’s Crypt
2x
Umezawa’s Jitte
Until
recently, Jund as an archetype was not really considered high tier on
the Legacy ladder, with the creation of Abrupt Decay and Deathrite
Shaman. Jund got a big boost to fight the counter-heavy blue decks
that gave Jund headaches previous to the inclusion of those new
cards. The core of Jund is gaining as much card advantage as possible
through cascade and Liliana and Deathrite Shaman to put your opponent
far enough behind that you can grind them out. Jund’s match-ups are
slightly weird, in that it’s good against a few decks from
everything, but has problems with fast combo, decks like Burn and
control decks like Stoneblade.
High
Tide (Mono-U Solitaire)
Lands:
18
12x
Island
3x
Misty Rainforest
3x
Scalding Tarn
Instants/
Sorceries: 39
4x
Force of Will
4x
Time Spiral
4x
Ponder
4x
Merchant Scroll
4x
Brainstorm
4x
High Tide
3x
Turnabout
3x
Preordain
3x
Flusterstorm
3x
Cunning Wish
1x
Meditate
1x
Pact of Negation
1x
Blue Sun’s Zenith
Artifacts:
3
3x
Candelabra of Tawnos
Sideboard:
15
1x
Turnabout
1x
Flusterstorm
1x
Meditate
1x
Pact of Negation
1x
Blue Sun’s Zenith
1x
Spell Pierce
2x
Wipe Away
1x
Brain Freeze
1x
Echoing Truth
1x
Hurkyl’s Recall
1x
Surgical Extraction
1x
Ravenous Trap
1x
Snap
1x
Intuition
High
Tide was probably the first combo deck I ever played, it’s
relatively easy to execute and depending on the pilot it is often
very resilient to discard. High Tide works by essentially giving you
more bang for your buck on your islands, by casting and re-casting
High Tide, long with spells like Candelabra of Tawnos and Turnabout
to tap and untap your lands. Along with cheap draw spells and time
spiral to keep the spells flowing, eventually you either produce
enough mana to kill them via Blue Sun’s Zenith or produce a high
enough storm count to Brain Freeze them for lethal. Although, it is
possible to combo off on turn 3, it is suggested that you go off on
turn 4 or maybe even 5 depending on the clock your opponent has on
you.
High Tides good match-ups are aggro/creature decks, some combo
decks like Elves, and certain control decks like miracles, the bad
match-ups are most combo decks faster than High Tide and decks high
in counterspell count.
Sneak
and Show
Lands:
20
3x
Island
1x
Mountain
4x
Misty Rainforest
2x
City of Traitors
4x
Scalding Tarn
3x
Ancient Tomb
3x
Volcanic Island
Creatures:
8
4x
Emrakul, the Aeons Torn
4x
Griselbrand
Instants/
Sorceries: 24
3x
Spell Pierce
4x
Force of Will
4x
Brainstorm
2x
Intuition
2x
Misdirection
4x
Show and Tell
3x
Ponder
2x
Pre-ordain
Artifacts:
4
4x
Lotus Petal
Enchantments:
4
4x
Sneak Attack
Sideboard:
15
3x
Grafdigger’s Cage
1x
Pithing Needle
3x
Defense Grid
2x
Echoing Truth
1x
Red Elemental Blast
1x
Pyroblast
3x
Stifle
1x
Karakas
Sneak
and Show is a bit of an odd deck when you first look at it, I mean
why would you want Sneak Attack and Show and Tell in the same deck?
As it turns out actually, using Show and Tell to put an essentially
uncounterable Griselbrand or Emrakul into play, (with counter back-up
to keep it safe), or using it to play Sneak Attack with a hasty fatty
(to devastate, if not out-right kill your opponent), can be rather
effective.
Show and Tell is generally good against control decks and
most combo decks, but often has faults against decks with heavy
discard and decks like RUG delver which can often compete counter for
counter with you.
Weird
Science (omni-show)
Lands:
20
2x
Island
3x
Scalding Tarn
2x City of Traitors
2x
Flooded Strand
2x
Misty Rainforest
3x
Ancient Tomb
2x
Polluted Delta
1x
Tropical Island
3x
Volcanic Island
Creautres:
4
1x
Emrakul, the Aeons Torn
3x
Griselbrand
Instants/
Sorceries: 26
4x
Force of Will
3x
Daze
4x
Brainstorm
4x
Ponder
1x
Misdirection
3x
Show and Tell
2x
Gitaxian Probe
1x
Personal Tutor
4x
Burning Wish
Artifacts:
4
4x
Lotus Petal
Enchantments:
4
4x
Omniscience
Planeswalkers:
2
2x
Jace the Mind Sculptor
Sideboard:
15
1x
Dispel
2x
Surgical Extraction
4x
Mindbreak Trap
1x
Karakas
1x
Time of Need
1x
Empty the Warrens
2x
Pyroclasm
1x
Show and Tell
1x
Grapeshot
1x
Petals of Insight
Weird
Science has a very similar shell to Sneak and Show, in that they use
the same creatures and the same spell but that’s about where the
similarities stop. Where Sneak and Show is aiming to use Show and
Tell to put a uncounterable fatty into play, this deck is using Show
and Tell to put an Omniscience into play, then following it up with
either a Griselbrand, or play Burning Wish to get Petals of Insight
which will produce a loop to get an infinite Storm count. You can
then use Burning Wish again, to get Grapeshot and kill your opponent.
Because of this deck’s access to Burning Wish, it has the ability
to aid in most of your match-ups, although in general its match-up
strengths and weaknesses are identical to Sneak and Show’s.
ANT
(Storm Combo)
Lands:
15
1x
Island
1x
Swamp
4x
Polluted Delta
4x
Scalding Tarn
1x
Tropical Island
1x
Volcanic Island
2x
Underground Sea
1x
Badlands
Instants/
Sorceries: 36
4x
Dark Ritual
4x
Cabal Ritual
4x
Brainstorm
1x
Ad Nauseam
4x
Ponder
4x
Infernal Tutor
3x
Duress
1x
Thoughtseize
1x
Tendrils of Agony
3x
Gitaxian Probe
3x
Burning Wish
3x
Cabal Therapy
Artifacts:
9
1x
Sensei’s Divining Top
4x
Lotus Petal
4x
Lions Eye Diamond
Sideboard:
15
3x
Xantid Swarm
2x
Chain of Vapour
2x
Abrupt Decay
1x
Karakas
1x
Empty the Warrens
1x
Pyroclasm
1x
Past in Flames
1x
Meltdown
1x
Cabal Therapy
1x
Tendrils of Agony
1x
Diminishing Returns
ANT
is often considered one of the bad guys of Legacy when people are
getting into the format, along with decks like Belcher (as they can
theoretically win on turn one given optimal circumstances).However
unlike Belcher, a good ANT player can slow down their game
accordingly, and learn to use their discard both before and during a
combo, (which is often to completely stop you from doing anything
before they kill you). One of the easiest ways to set up a kill in
ANT goes as follows, Duress/Thoughtseize, Lotus Petal, Gitaxian
Probe, Lions Eye Diamond, Crack Lotus petal for black, Dark Ritual,
Dark Ritual, Infernal Tutor, Crack Lion’s Eye Diamond in response
for black, search your library for Ad Nauseam drawing cards until you
think you cannot draw anymore cards, then cast more artifacts and
cheap spells and Tendrils of Agony your opponent for lethal.
So
that is a basic primer as to what Legacy has to offer, there are many
other decks that I have not listed above such as Goblins, Burn,
Aluren, Food Chain, etc… If you have any questions or you would
like me to go into more detail about any of the decks I have listed
or some of the ones I haven’t, please do so in the comment box
below.
Corey Vangel
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