Monday, January 14, 2013
Thirst for Knowledge - Hexchantments
Today, I am going to do something a bit differently. As you might have heard, Pro Tour Atlantic City featured a couple of decks in the finals that might surprise some people:
Jon Stern
GP Atlantic City 2013 Winner
Hexchantments
4 Hallowed Fountain
4 Temple Garden
4 Hinterland Harbor
3 Cavern of Souls
2 Sunpetal Grove
1 Glacial Fortress
4 Forest
1 Island
4 Avacyn's Pilgrim
4 Invisible Stalker
4 Geist of Saint Traft
3 Silverblade Paladin
4 Abundant Growth
4 Ethereal Armor
4 Rancor
4 Spectral Flight
4 Selesnya Charm
2 Increasing Savagery
Sideboard
2 Feeling of Dread
2 Loxodon Smiter
3 Nearheath Pilgrim
1 Rootborn Defenses
1 Negate
2 Nevermore
1 Angelic Overseer
3 Rest in Peace
Josh Utter-Leyton
GP Atlantic City 2013 Runner Up
Hexchantments
2 Cavern of Souls
4 Hallowed Fountain
4 Temple Garden
4 Hinterland Harbor
2 Sunpetal Grove
1 Glacial Fortress
4 Forest
1 Island
4 Avacyn's Pilgrim
4 Invisible Stalker
2 Fencing Ace
4 Geist of Saint Traft
4 Silverblade Paladin
4 Abundant Growth
4 Ethereal Armor
4 Rancor
4 Spectral Flight
2 Increasing Savagery
2 Curiosity
Sideboard
3 Rest in Peace
2 Feeling of Dread
2 Dispel
4 Strangleroot Geist
2 Wolfir Avenger
2 Garruk Relentless
Aura based decks at this level of the game is quite rare usually due to the nature that they must enchant a permanent. Cards like Rancor and Moldervine Clock were played because of there ability to be reused later in the game after the creature had died. Other cards like Pacifism effects have been used before in the past. This usually leaves an opening for an opponent to cast a removal spell to deal with both the aura and the permanent, leaving you at a disadvantage.
Since Magic R&D moved from creatures with Shroud to Hexproof, things have changed. No longer are they able to gain card advantage from a single targeted removal spell. The basis of the two decks in the finals of GP Atlantic City started with a deck from PT Avacyn Restored:
Jon Finkel and Gaudenis Vidugiris
Pro Tour Avacyn Restored
Top 8
4 Hinterland Harbor
4 Evolving Wilds
4 Cavern of Souls
9 Forest
2 Island
1 Plains
4 Avacyn's Pilgrim
4 Wolfir Silverheart
4 Geist of Saint Traft
4 Invisible Stalker
3 Dungeon Geists
3 Strangleroot Geist
4 Spectral Flight
4 Increasing Savagery
3 Silent Departure
3 Abundant Growth
Sideboard
2 Undead Alchemist
1 Witchbane Orb
2 Garruk Relentless
4 Tree of Redemption
3 Wolfir Avenger
3 Dissipate
I tagged this deck after I saw coverage of PT Avacyn Restored. I knew it had potential. The problem was the this version ended up being to slow in the original metagame of Zombies (both Br and Bg versions) at the start of the RTR Standard season.
So what changed?
The designers of the current standard deck were paying attention to the Modern format and noticed a standard legal card that changed the speed of the deck from slow to hyper speed:
Xioxyde (4-0)
Modern Daily #4877397 on 1/12/13
2 Dryad Arbor
3 Horizon Canopy
3 Misty Rainforest
4 Razorverge Thicket
4 Temple Garden
4 Verdant Catacombs
4 Gladecover Scout
4 Kor Spiritdancer
4 Slippery Bogle
4 Daybreak Coronet
4 Ethereal Armor
4 Hyena Umbra
2 Keen Sense
3 Path to Exile
4 Rancor
3 Spider Umbra
4 Spirit Mantle
Sideboard
2 Ethersworn Canonist
2 Nature's Claim
1 Path to Exile
3 Spellskite
2 Spirit Link
3 Stony Silence
2 Torpor Orb
Ethereal Armor, a common Aura from Return to Ravinca had been seen as a late pick around draft tables everywhere. What this card does is not only on offense (even thought in a deck like this Modern brew it can kill you on turn 4). In the standard format, the brew can play amazing defense with a Geist of Saint Traft enchanted with Ethereal Armor and say an Abundant Growth in play. A 4/4 Hexproof First Strike is a nightmare for most of the aggressive decks currently in the field. Drop a Spectral Flight, a Rancor, or Silverblade Paladin down and your looking at dealing 11 to 12 damage in a single swing.
"Two magi could trade spells all day and never crown a victor. The real battle is not one of power but of will. If your confidence breaks, so too shall you." —Venser
Bradley Reeves
@Yawgmothswill
Bradley Reeves
@Yawgmothswill
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Blog Archive
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2013
(74)
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January
(14)
- Ideas Unbound - All Saint's Day
- Explore - Press Your Modern Luck
- Thirst for Knowledge - The Modern Banning Effect
- Ideas Unbound - Gatecrash Prerelease Primer - Part 2
- Explore - Walletcrush, err, Gatecrash
- Ideas Unbound - Gatecrash Prerelease Primer - Part 1
- Thirst for Knowledge - Possible Modern Unbans
- Ideas Unbound - First Look at Gatecrash Standard
- Thirst for Knowledge - Hexchantments
- No Arcane Melee Tonight
- Ideas Unbound - The Champ is Here
- Explore - Is That Good ?
- Thirst for Knowledge - RTR Standard Metagame 1/7/13
- New Layout, New Writer and New Schedule
-
▼
January
(14)
# Infected
Archives
-
▼
2013
(74)
-
▼
January
(14)
- Ideas Unbound - All Saint's Day
- Explore - Press Your Modern Luck
- Thirst for Knowledge - The Modern Banning Effect
- Ideas Unbound - Gatecrash Prerelease Primer - Part 2
- Explore - Walletcrush, err, Gatecrash
- Ideas Unbound - Gatecrash Prerelease Primer - Part 1
- Thirst for Knowledge - Possible Modern Unbans
- Ideas Unbound - First Look at Gatecrash Standard
- Thirst for Knowledge - Hexchantments
- No Arcane Melee Tonight
- Ideas Unbound - The Champ is Here
- Explore - Is That Good ?
- Thirst for Knowledge - RTR Standard Metagame 1/7/13
- New Layout, New Writer and New Schedule
-
▼
January
(14)
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