Tuesday, May 21, 2013
Forcing Through: Vintage Quick Look - Worldgorger Combo
Vintage
is arguably the most thought provoking format in all of magic.
Between power nine and cards like Necropotence there are a
potentially endless number of decks that you could build in order to
be competitive is this high powered format. I would like to introduce
you all to the deck that I am currently playing when somebody asks
whether or not I want to play in this format.
Dovahkiin
Dragonborn: (Worldgorger Combo)
By: Corey Vangel
Lands:
18
4x
Bazaar of Baghdad
2x
Gemstone Mine
1x
Island
4x
Polluted Delta
1x
Misty Rainforest
1x
Swamp
3x
Underground Sea
2x
Tropical Island
Creatures:
5
1x
Oona, Queen of the Fae
4x
Worldgorger Dragon
Instants/
Sorceries: 25
1x
Abrupt Decay
1x
Ancestral Recall
1x
Brainstorm
4x
Force of Will
2x
Entomb
1x
Intuition
3x
Mental Misstep
1x
Mindbreak Trap
1x
Pact of Negation
1x
Read the Runes
1x
Thirst for Knowledge
1x
Vampiric Tutor
1x
Demonic Tutor
4x
Duress
1x
Imperial Seal
1x
Time Walk
Artifacts:
6
1x
Black Lotus
1x
Mox Emerald
1x
Mox Jet
1x
Mox Pearl
1x
Mox Ruby
1x
Mox Sapphire
Enchantments:
6
4x
Animate Dead
2x
Necromancy
Sideboard:
15
1x
Abrupt Decay
1x
Echoing Truth
2x
Energy Flux
1x
Flusterstorm
1x
Krosan Grip
1x
Misdirection
2x
Nature’s Claim
1x
Pact of Negation
3x
Ravenous Trap
1x
Tormod’s Crypt
1x
Virtue’s Ruin
For
those who do not understand how this deck works, it goes simple like
this. You find a way to get Worldgorger Dragon into your graveyard
somehow, albeit through Bazaar of Baghdad, Intuition or Entomb and
then reanimate it using Animate Dead or Necromancy. Now what happens
here is Worldgorger Dragon removes all of your permanents from the
game, which includes your reanimation spell, which causes the dragon
to be put into your graveyard bringing all your permanents back,
since all your permanents return from exile they come into play
untapped, this allows you to gain infinite mana and infinite Bazaar
of Baghdad activations, allowing you to kill your opponent by
removing their deck from the game with Oona, Queen of the Fae.
These
are some of the cards that you will be using often to ensure your
victory.
Bazaar
of Baghdad:
Before
examining the deck in any other way, we really should stop and look
at the absurdly powerful Bazaar of Baghdad. In this deck, Bazaar is
essentially an uncounterable draw spell that can be used and abused
every turn in to draw into Worldgorger Dragon or a Reanimation spell.
Post-board it gets even better as it can easily draw into more
counters or hate cards depending on your match-up.
Entomb:
Entomb
can be used in several ways in this deck besides the obvious put
Worldgorger Dragon or Oona, Queen of the Fae in graveyard scenario.
The easiest example of this is to bait counterspells out of your
opponent by casting it at the end of their turn; you can then pitch
your Worldgorger Dragon from your hand with Bazaar of Baghdad and win
the game while they are tapped out. Entomb can also be used in fringe
scenarios to pull dead cards out of your deck in your match-up.
Read
the Runes:
Read
the Runes is your alternate win condition in the event that you do
not have Bazaar of Baghdad in play, giving you another option to
dredge your library and get Oona, Queen of the Fae into your
graveyard in order to deck them. Read the Runes can also be used in
response to them using Wasteland/ Strip Mine as you can keep the
cards you've drawn via sacrificing the lands they are targeting.
Versus
Dredge:
When
playing against dredge with this deck it is highly dependent on the
list the dredge player in question is running. If they are running
the list that involves main deck Leyline of the Void then unless they
keep a hand without it, you probably have lost game one. If however
they do not drop a Leyline of the void when the game starts then you
have to play as aggressive as possible with your spells as besides
Cabal Therapy, they have very few spells to interact with you.
Post-board you should side in all three of the Ravenous Traps, the
Echoing Truth and the Tormod’s Crypt and do your best to get the
dredge player to over-extend with bazaar so you can Ravenous Trap
them in response.
Versus
Workshop:
When
playing against workshop remember that you should only counter the
important spells, i.e. Lodestone Golem, Trinisphere, and Thorn of
Amethyst. Besides those cards, let everything else resolve as
Workshop can’t really deal with the permanents that you have in
play and they have no ability to stop your combo when it resolves.
Post-board you should side in both the Energy Fluxes, the Krosan Grip
and both the Nature’s Claims and prepare for a grind as they will
side in all of their spells to stop your graveyard interaction and
all of their enchantment hate.
Versus
Mayor Humans:
When
playing against G/W/x humans in vintage in game one, besides Swords
to Plowshares, Thalia, Guardian of Thraben and Stony Silence you
don’t really care too much about what they are doing. All you
really have to do in game one with this deck is protect your Bazaar
of Baghdad until you absolutely need it to win and go off like you
are supposed to. Post-board is odd as you should bring in the second
Abrupt Decay, the Krosan Grip, both Nature’s Claims and your
Virtue’s Ruin to deal with Thalia and potentially Qasali Pridemage.
Versus
Tropical Storm/Storm:
When
playing against Tropical Storm or Storm in general in game one you
should Duress them early and Duress them often, also in these
match-ups know what they are trying to bait you into countering and
what they actually need to resolve. Never let any storm variant
resolve a Necropotence, or in the case of Tropical Storm Fastbond is
the card that you have to make sure never resolves ever. Post-board
bring in the second Abrupt Decay for problematic permanents, the
Flusterstorm for obvious reasons and depending on their list either
the Misdirection to change the target of their Hurkyl’s Recall or
the second Pact of Negation if their deck runs counterspell heavy.
Versus
Landstill:
When
playing against Landstill in game one, do your best to keep your hand
stocked and bazaar for your win-condition only when you have to as
they will have problematic permanents such as Jace, the Mind Sculptor
and Engineered Explosives that you will have to counter. Also don’t
be afraid to break a Standstill if you have the counter backup to
combo off, most of their deck is intended to deal with smaller
creatures so unless in some way you have to pass the turn with an
enchanted creature up, they have a lot of dead draws game one.
Post-board you should bring in the second Abrupt Decay, the Echoing
Truth, the Misdirection, the second Pact of Negation and the Krosan
Grip in order to either push through their counter back up with your
own counters or bounce or destroy their answers when they drop them.
Versus
Tezz/Turbo-Tezz:
When
playing against the Tezzeret lists in vintage you have to do your
best to take advantage of the turns that they have where they are
tutoring. Take advantage of this by trying to force through your
tutors in response and try and keep your counters back for when you
attempt to combo off unless you absolutely have to counter something
like a Tinker or a Time Vault. Post-board you should bring in the
Abrupt Decay, the Echoing Truth, both Energy Fluxes, the Krosan Grip
and both Nature’s Claims to stop them from taking infinite turns
and as a way to deal with Grafdigger’s Cage when they drop it.
While
side boarding with this deck keep in mind that besides your combo
cards which are integral to the deck, almost anything can be
interchanged out for your sideboard cards.
You
should play this deck if:
- You like abusing interactions with your graveyard.
- You like playing a control roll whilst assembling your combo.
- Your vintage environment contains a lot of workshops, aggro, combo and Tezzeret.
You
shouldn’t play this deck if:
- You like playing an assertive aggressive role while playing magic.
- You think winning by creating an infinite loop out of your graveyard is stupid.
- Your vintage environment contains a lot of landstill and pure control decks.
This
is but a short view into the possibilities of Worldgorger Dragon and
the fun that can be had while playing this deck in vintage. If you
have any questions about the deck or another deck that you would like
me to cover, please feel free to comment in the comment section
below.
Corey Vangel
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